https://www.reddit.com/r/EscapefromTark ... atchnotes/
Final 0.11.5 patch notes. Update is focused on fixes and optimizations. NOT the only/last fix/optimization update.
NO WIPE!
Optimizations:
Optimized rendering optics on first use
Fixed freeze on first magazine change
Fixed freeze which occurs before opening/switching traders, the character tab
Fixed freeze when grenades explode next to the glass and other freezes related to glass breaking
Fixed freeze on the first bullet hit / damage
Other ongoing fixes of noticeable freezes
Various bug fixes leading to small freezes
Shader optimization (warming up)
Optimization of interfaces with a large number of displayed items
Small optimization of the sunlight
Physics optimization of small objects
Optimization of volumetric light
Locations optimization
NEW!
Fixed freezes caused by bundles loading
Reduced freezes caused by AI spawn
AI improvements:
Fixed AI behavior on peeking via ALT+Q/E player
Improved AI interaction with doors
Balanced AI difficulty
Improved AI behavior when reloading a weapon
Fixed bug with AI choosing weapons
Modified AI spawn system in "Horde" mode
Fixed lack of AI reaction to getting shot
Added a new scav taunts
Modified raiders spawn on the Lab
Improved the AI “search for cover” system
Improved priority system for scav taunts
Improved AI behavior when taking damage
AI no longer see through elevators
AI no longer fall through the floor after death
Fixed a bug with damage to the bot, which is being treated
AI will no longer attack if you kill the player-scav who attacked you while playing a scav character
NEW!
Fixed a bug that caused AI to be inactive offline
Fixed various places where AI could get stuck
Fixed delay of the activity of the AI during combat
Fixed other bugs in AI behavior when changing body positions
Fixes:
Fixed a bug where the player could drop an object through the floor
Fixed a bug with the de-synchronization of ammo type, which, in some cases could lead to 0 damage to the scav
Fixed a bug of treatment animation loop without effect
Fixed a bug in which the player who re-joined the raid could throw unlimited grenades
Fixed a bug where the same animations were played on all types of gestures
Fixed a bug where bots could run through doors
Fixed a bug where the Scav spawned with conflicting items
Fixed a bug where the helmet remained in perfect condition after killing the player in the head
Fixed glitch allowing to dupe melee weapons through insurance
Fixed bug when spawned scavs were invisible
Fixed a bug that caused tracer round pass through impenetrable obstacles
Fixed a bug with no contusion when the helmet got hit by another player
Fixed bug in ammo unloading from SKS mags
Fixed a visual distortion that caused the sight to shift when the visor was lowered
Fixed artifacts at the edges of the screen when the visor is lowered
Reduced the impact of post-processes on the glass visor, the view became clearer and better
Fixed bug with infinite looting sound when killing a looting player
Fixed weapon filter in merchants menu
Fixed the bug that didn't allow to reset the range of the prices search in the pop-up filter when you change the currency to any other in the Flea market
Fixed a bug where it was impossible to drag a weapon from a killed bot
Fixed a bug when the character was being pulled aside
Fixed a bug where you could sprint a little on broken, blacked legs and not take any damage
Fixed the Pilad P1X reticle zeroing
Fixed a bug that causes the inability to switch to voice 2 USEC
Fixed wrong exit timer value for certain extraction types
Fixed a bug when confirming the purchase of an offer without the necessary items for exchange
Fixed penetration of metal fence and glasses in different locations
Fixed an error when other players were interacting with doors
Fixed an error that occurs when opening boxes (loot containers)
Various fixes in the logic of the quests
Fixed overlapping of interfaces
Fixed categories display without offers in the wish-list
Fixed a bug that allowed to walk through the busts in the lab
Fixed bug with calculating the cost of the item after repair
Fixed display of quests text in Tasks while in the raid
Fixed time of active buffs when using stimulants
Fixed bug causing error 228 at the flea market, when studying the object placed in the container
Fixed "flicker" when scrolling offers at a flea market
Other fixes for client and server errors leading to de-syncs
Fixes of various errors and problems that lead to the game crash
Various localization bug fixes
Various fixes of the LOD (culling) at the locations
Fixed several problematic loot spawn locations
Various minor interface fixes
NEW!
Fixed post-match statistics not appearing in offline-mode
Fixed glitch which allowed to use items from a chest-rig which was put in a secured container
Fixed bug with insurance reset which occured in some cases after matching cancel
Fixed volume and sound distance of glass breaking
Fixed bug with periodic non return of insured items
Centered item icons when dragging
Fixed the “sticking” of the selected state of item/weapon in quick access bar
Fixed a bug which caused melee attacks without stamina burn
Fixed inability to change screen resolution during raid
Fixed incorrect display of the approximate difficulty of the location
Corrected display and fixed visual bugs in night vision sights
Fixed 3d object preview in the handbook
Fixed a visual bug causing black stripes in the optics
Fixed glowing of the ballistic glasses
Fixed a bug related to the meds binding and the inability to use them in the raid
Various fixes in post-match statistics
Fixed bug which caused “bulletsponge” kills related to bloodlosses
Fixed bug related to outdoor sound setting when you spawned inside buildings
Fixed several bugs related to smoke grenade
Fixed bad loot spawns (fallen through items etc)
Added:
New PMC spawns in the Laboratory
Ability to delete messages in chat
Added icons for all missing context menu items
NEW!
Added new item filtration system in merchants menu
Added the ability to examine items in interfaces with middle mouse button
Added “save selected filters” checkbox in flea market filter settings
Added new loot spawns on locations
Changed:
Added the ability to quickly cancel the offer after placing it
Shifted pop-up menu when opening the door in ADS mode
The rain sound is now quieter
Corrections in the head damage system when there is an equipped helmet with various components
Reduced the amount of health loss from exhaustion and dehydration
Completed alignment of mechanical sights
Gestures with equipped hand grenade now display correctly
Sprint with the ready-up grenade is now displayed correctly
Upgraded animations with RDG smoke grenade
Improved visibility of EOTech reticles
Improved vertical overlap and positioning of the sound (first iteration)
Fixed the container tag that could be shown behind the icon of the object
Added the ability to tag a pistol container
Added the ability to expand the item inspector window
Added loading of merchant's portraits indicator
Reduced accuracy of hipfire due to the weaker weapon grip
Fixed the display of interface elements in the trading menu in 4:3 image format
Now you can not require the same item as the offered one at the flea market (except for items with durability and HP)
The improvements of the in raid stamina system
The sound of a raid completion was moved from the music to the interface sounds
Increased LOD distance for armbands
Changes aimed at localization and reducing the problem with late spawns
Other minor changes
NEW!
Reduced distance of looting and unlocking doors sounds
REMOVED:
Antique axe added as a melee weapon (will be added in 11.7 patch)