Patch 11.5

Escape from Tarkov is a hardcore and realistic online first-person action RPG/Simulator with MMO features and a story-driven walkthrough. The players will have to experience living in the skin of one of the mercenaries who survived the initial stage of the Tarkov conflict. After choosing one of the sides – USEC or BEAR – the player’s character starts to make his way out of the city. Tarkov is sealed off by UN and Russian military, supply chains are cut, communication with operational command is lost, and in these conditions everyone has to make his own choices of what to do and how to get out of the chaos-ridden metropolis. Please keep all post on topic!
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Mon Mar 04, 2019 6:47 am ... atchnotes/

Final 0.11.5 patch notes. Update is focused on fixes and optimizations. NOT the only/last fix/optimization update.



Optimized rendering optics on first use

Fixed freeze on first magazine change

Fixed freeze which occurs before opening/switching traders, the character tab

Fixed freeze when grenades explode next to the glass and other freezes related to glass breaking

Fixed freeze on the first bullet hit / damage

Other ongoing fixes of noticeable freezes

Various bug fixes leading to small freezes

Shader optimization (warming up)

Optimization of interfaces with a large number of displayed items

Small optimization of the sunlight

Physics optimization of small objects

Optimization of volumetric light

Locations optimization


Fixed freezes caused by bundles loading

Reduced freezes caused by AI spawn

AI improvements:

Fixed AI behavior on peeking via ALT+Q/E player

Improved AI interaction with doors

Balanced AI difficulty

Improved AI behavior when reloading a weapon

Fixed bug with AI choosing weapons

Modified AI spawn system in "Horde" mode

Fixed lack of AI reaction to getting shot

Added a new scav taunts

Modified raiders spawn on the Lab

Improved the AI “search for cover” system

Improved priority system for scav taunts

Improved AI behavior when taking damage

AI no longer see through elevators

AI no longer fall through the floor after death

Fixed a bug with damage to the bot, which is being treated

AI will no longer attack if you kill the player-scav who attacked you while playing a scav character


Fixed a bug that caused AI to be inactive offline

Fixed various places where AI could get stuck

Fixed delay of the activity of the AI during combat

Fixed other bugs in AI behavior when changing body positions


Fixed a bug where the player could drop an object through the floor

Fixed a bug with the de-synchronization of ammo type, which, in some cases could lead to 0 damage to the scav

Fixed a bug of treatment animation loop without effect

Fixed a bug in which the player who re-joined the raid could throw unlimited grenades

Fixed a bug where the same animations were played on all types of gestures

Fixed a bug where bots could run through doors

Fixed a bug where the Scav spawned with conflicting items

Fixed a bug where the helmet remained in perfect condition after killing the player in the head

Fixed glitch allowing to dupe melee weapons through insurance

Fixed bug when spawned scavs were invisible

Fixed a bug that caused tracer round pass through impenetrable obstacles

Fixed a bug with no contusion when the helmet got hit by another player

Fixed bug in ammo unloading from SKS mags

Fixed a visual distortion that caused the sight to shift when the visor was lowered

Fixed artifacts at the edges of the screen when the visor is lowered

Reduced the impact of post-processes on the glass visor, the view became clearer and better

Fixed bug with infinite looting sound when killing a looting player

Fixed weapon filter in merchants menu

Fixed the bug that didn't allow to reset the range of the prices search in the pop-up filter when you change the currency to any other in the Flea market

Fixed a bug where it was impossible to drag a weapon from a killed bot

Fixed a bug when the character was being pulled aside

Fixed a bug where you could sprint a little on broken, blacked legs and not take any damage

Fixed the Pilad P1X reticle zeroing

Fixed a bug that causes the inability to switch to voice 2 USEC

Fixed wrong exit timer value for certain extraction types

Fixed a bug when confirming the purchase of an offer without the necessary items for exchange

Fixed penetration of metal fence and glasses in different locations

Fixed an error when other players were interacting with doors

Fixed an error that occurs when opening boxes (loot containers)

Various fixes in the logic of the quests

Fixed overlapping of interfaces

Fixed categories display without offers in the wish-list

Fixed a bug that allowed to walk through the busts in the lab

Fixed bug with calculating the cost of the item after repair

Fixed display of quests text in Tasks while in the raid

Fixed time of active buffs when using stimulants

Fixed bug causing error 228 at the flea market, when studying the object placed in the container

Fixed "flicker" when scrolling offers at a flea market

Other fixes for client and server errors leading to de-syncs

Fixes of various errors and problems that lead to the game crash

Various localization bug fixes

Various fixes of the LOD (culling) at the locations

Fixed several problematic loot spawn locations

Various minor interface fixes


Fixed post-match statistics not appearing in offline-mode

Fixed glitch which allowed to use items from a chest-rig which was put in a secured container

Fixed bug with insurance reset which occured in some cases after matching cancel

Fixed volume and sound distance of glass breaking

Fixed bug with periodic non return of insured items

Centered item icons when dragging

Fixed the “sticking” of the selected state of item/weapon in quick access bar

Fixed a bug which caused melee attacks without stamina burn

Fixed inability to change screen resolution during raid

Fixed incorrect display of the approximate difficulty of the location

Corrected display and fixed visual bugs in night vision sights

Fixed 3d object preview in the handbook

Fixed a visual bug causing black stripes in the optics

Fixed glowing of the ballistic glasses

Fixed a bug related to the meds binding and the inability to use them in the raid

Various fixes in post-match statistics

Fixed bug which caused “bulletsponge” kills related to bloodlosses

Fixed bug related to outdoor sound setting when you spawned inside buildings

Fixed several bugs related to smoke grenade

Fixed bad loot spawns (fallen through items etc)


New PMC spawns in the Laboratory

Ability to delete messages in chat

Added icons for all missing context menu items


Added new item filtration system in merchants menu

Added the ability to examine items in interfaces with middle mouse button

Added “save selected filters” checkbox in flea market filter settings

Added new loot spawns on locations


Added the ability to quickly cancel the offer after placing it

Shifted pop-up menu when opening the door in ADS mode

The rain sound is now quieter

Corrections in the head damage system when there is an equipped helmet with various components

Reduced the amount of health loss from exhaustion and dehydration

Completed alignment of mechanical sights

Gestures with equipped hand grenade now display correctly

Sprint with the ready-up grenade is now displayed correctly

Upgraded animations with RDG smoke grenade

Improved visibility of EOTech reticles

Improved vertical overlap and positioning of the sound (first iteration)

Fixed the container tag that could be shown behind the icon of the object

Added the ability to tag a pistol container

Added the ability to expand the item inspector window

Added loading of merchant's portraits indicator

Reduced accuracy of hipfire due to the weaker weapon grip

Fixed the display of interface elements in the trading menu in 4:3 image format

Now you can not require the same item as the offered one at the flea market (except for items with durability and HP)

The improvements of the in raid stamina system

The sound of a raid completion was moved from the music to the interface sounds

Increased LOD distance for armbands

Changes aimed at localization and reducing the problem with late spawns

Other minor changes


Reduced distance of looting and unlocking doors sounds


Antique axe added as a melee weapon (will be added in 11.7 patch)
"Today me will live in the moment unless it's unpleasant in which case me will eat a cookie."
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Tue Mar 05, 2019 8:34 pm

Patch is now live!
"Today me will live in the moment unless it's unpleasant in which case me will eat a cookie."
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