-Player characters, player-driven vehicles, and towed vehicles' positional data is now continuously synced to the database every couple seconds. This will prevent vehicles/players from reverting to their old location in the event of a server crash.
-If you disconnect from the server while in a vehicle, you will now be placed back inside the vehicle when you log back in, so long as that vehicle still exists and has not moved too far away.
-Implemented a player helicopter crash recovery system. In the event of a server crash or unexpected client disconnect, the server will try to freeze your aircraft in place to prevent it from crashing. This will work in conjunction with the other system mentioned above to place the player back inside their helicopter, and in addition will give the vehicle 30 seconds of temporary invulnerability to protect it from a hard landing. In the event that your helicopter crashes anyway, the server will detect this and spawn your character in at ground level so you do not fall to your death.
- Note: Please keep in mind, this system will not be 100% reliable, as there are many factors that could prevent this from working properly. However, this should reduce the amount of loss due to unexpected crashes.
-Territory protection fees are now due every 20 days. This may be subject to change again in the future, but for now we will see how it goes.
-Added the roaming AI ground vehicles from the PVE server to the PVP server so players have more bad guys to fight during non-peak hours.
-Other minor fixes.