How is this game?

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E-4 Corporal
E-4 Corporal
Posts: 53
Joined: Wed Jan 02, 2019 5:52 am

Tue Apr 09, 2019 7:11 pm

I noticed overwhelming negative reviews on the steam page. Who all here is or has played this game? Is it fun? Love trying new games but before i spend the money i would like to hear from those that play it. Knowing a few of you from ARMA, is why im asking here, i value your opinion.
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O-10 General
O-10 General
Posts: 193
Joined: Sun Sep 16, 2018 6:42 pm
Location: Waterford, MI.

Wed Apr 10, 2019 3:10 pm

They are currently in the process of a major update which has resulted in a wipe for all official servers. This has created (obviously) some major kick back from the community because EVERYTHING is being wiped.
About the game...
I really enjoy it, if you like MMO games you will probably enjoy this. It is created by the same developer of Ark. There is PVP and PVE I've played in both but plan to make a home in the PVE once the updates are final and we're through the turbulence's of the games growth (I expect week or two max). I have over 6600 hrs of Arma time played and really enjoy Arma. This is not Arma however the art of being a pirate can employ many of the tactics and cooperation you learn in Arma.
There's player traders, you build your own shack, house or compound all depends on your preference and the regions are anywhere from polar caps to barren desert and everything in between. I now have 664 hours invested in Atlas and it's currently what keeps me away from Arma when I'm able to play.

Check out and read the developing game info and make your own decision about if this game is for you. It's more primitive and mythical with cannons, AI ghost ships, Army of the dammed missions and the general survival aspect of keeping your character healthy. You have skills you can customize to better enable your character to perform certain things. Play with a group and split up those characteristics and your going to be able to do more faster.

Ultimately it's up to you if you want to invest in the game, I give it 2 thumbs up. I would like more communication from devs about when they are going to do things but all in all the reality is I have fun playing the game and understand why they have to wipe. They are active with regular updates most of which are server side and requires no steam updates.

Be sure and let us know if you decide you would like to play with us, we have 6 playing on a regular basis and I would be happy to welcome you to our company. We're focused on homesteading and economy, trading and doing missions to keep the gold incoming.

We plan to work together on the same island when the wipes done and grow a foundation of resources where we can branch off and move to other islands and establish compounds where we can safely stay, resupply and rest till we on to play and sail again. This process is what we did prior to the first wipe and we were successful and ended up with a main island we called our resource HQ and several other locations we each typically called "home" that offered different resources or resources not available in other areas and always moved our resources around to each location as we sailed.
"an imperfect plan implemented immediately and violently will always succeed better than a perfect plan"
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O-10 General
O-10 General
Posts: 193
Joined: Sun Sep 16, 2018 6:42 pm
Location: Waterford, MI.

Wed Apr 10, 2019 3:19 pm

Latest Patch Notes:
If you haven’t checked out all of the content, features and QoL changes we have coming to the PTR (and the ATLAS 1.5 launch) jump into the patch notes below:

New Features and Content

- Redesign: ATLAS World - 40% more islands/landmass & new world map layout.
- Redesign: Claim System - Colonies: Freeform building, with more progress-protecting and time-enforced PvP rules creating a cooperative atmosphere, and limits to ensure the game is more oriented towards single players or smaller groups. Previous mode now known as Empires and PvE will be a modified version of colonies.
- New Environment: Deep Ocean Trench. A new area to explore, guarded by powerful underwater creatures and home to the new Giant Crab
- New Environment: Eastern Tundra now has its own visual design, no longer using the Western Tundra style
- New Weather: 'Snow' weather systems for Polar and Tundra
- New World Phenomenon: Aurora Borealis light display which will result in a harvesting bonus, visible in particular regions.
- New Vehicle: Submarine. Explore the depths of the ocean in this small scouting submarine. Use the claw arms to help harvest the ocean floor and explore (demolish) player shipwrecks. Also equipped with a harpoon (uses ballista bolts) as a new underwater weapon which will ramp up oceanic combat.
- New Creature: Giant Crab. It can carry heavy loads, along with players, tames and wild creatures
- New Item: "Guillotine". Hanging your foes in a noose taking too long? Off with their heads!
- New Item: "Large Wall". Equipped with parapets and ladder snaps so you can now build a proper defensive perimeter!
- New Item: "Small Gates". 2-wall high gate structures for wood and stone.
- New Item: "Player Shops". Players can set up automated shops, listing loot for sale and naming their own gold coin prices.
- New Item: "Settlement War Declaration". Tied to the War System. Drag over a settlement on the ATLAS map to declare war on them!
- New Item: More tame tokens for more mythical creatures! Allowing players to have limited-time tames of the Fire Elemental, Rock Elemental, and Gorgon. BONUS: Rock Elemental and Cyclops are rideable!
- New Feature: War System - Declare war on your enemies!
- New Feature: 1 'Mainline Quest' involving gathering 9 trench stones and defeating the hardmode Kraken!
- New Feature: 7 more ‘Quests’ which upon successful completion will provide their own unique Skill unlock
- New Feature: Curses. Tied to the execution of players
- New Feature: Player-to-Player secure trading system
- New Feature: Procedurally Generated Shipwrecks which players can explore for items and blueprints. They can be found by diving deep into the ocean, or looking out for their visual indicator on the surface of the water, or successfully completing the sextant mini-game which will point you in the direction of nearby shipwrecks.
- New Feature: Human Catapult. Player characters can now be deployed into battle using a catapult.
- New Cosmetics: Peg Legs, Hook Hands, and Multiple Armor sets to customize the look of your company and crew! Can be purchased at the cosmetics vendor.
- Redesign: Squads (Ship) of the Damned will now come in multiple size variations with different stats and difficulty levels.
- Redesign: Grappling Hook has been revamped, better physics & rappelling mechanics, and players will be able to realistically swing using them.
- Redesign: Explosive Barrels. Can now be carried in hand, thrown overboard to sink and will explode when they collide with anything underwater (Depth Charge!).

Balance Changes

- The higher quality shipyard used when building a ship, the more level ups a ship will be able to obtain.
- Ships can now level up their total damage output (which effects all cannons on a ship) and their total resistance, as new upgradable stats.
- All tamable creatures made breedable, with no exceptions except for Mythical Creatures.
- Various spawner adjustments & fixes across all islands
- Reloading now changed to have the mini-game appear back to back, rather than through various points of the animation.
- Vitamin debuffs have been removed and will only cause health loss when a player has a vitamin surplus or deficiency.
- Increased smithy inventory slots to 130.
- Increased weight of catapult from 12 to 84.
- Adjusted the crafting quantities on higher tier blueprints so they don't require as many resources as before.

QOL Changes

- Territory map will now display allies as teal-coloured
- Character creator now has a Height slider to make it easier to set your character's desired height
- Any dead ships (shipwrecks) from your Company appear with a unique icon on your map now, so you can find the wrecks
- Global territory message updating
- Currently contested claims will be indicated on the minimap
- Players can now mount a sail to directly control the sail's open/close amount and rotation settings in a more intuitive way.
- Toggle ladders button for ship captain, defaults to L key.
- Company Groups have been increased to 10
- Players cannot accept alliance invites unless they're an admin
- Company Log can now be sorted
- New group permission which acts as an effective 'company owner'. Only the true company owner can set/unset that specific group rank.


- Improved Server and Client performance
- Visual feedback for players being unable to board unallied boats on PvE
- Full body animations for harvesting
- More realistic old age wrinkles
- Additional face sliders for character customization
- Dive suit overlay has been adjusted so it's easier to see when underwater
- Commodities trader can only be found on the Merchant Ship on PvP servers
- Respec potion has been moved to the Crew Recruiter on Freeports
"an imperfect plan implemented immediately and violently will always succeed better than a perfect plan"
E-4 Corporal
E-4 Corporal
Posts: 53
Joined: Wed Jan 02, 2019 5:52 am

Wed Apr 10, 2019 6:26 pm

Great info, i will def read more about the game this weekend. I played WOW for years and have played ARK so i will have to check this out.
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